/**
* @file menu-button.js
*/
import Button from '../button.js';
import Component from '../component.js';
import Menu from './menu.js';
import * as Dom from '../utils/dom.js';
import * as Events from '../utils/events.js';
import {toTitleCase} from '../utils/str.js';
import { IS_IOS } from '../utils/browser.js';
import document from 'global/document';
import keycode from 'keycode';
/**
* A `MenuButton` class for any popup {@link Menu}.
*
* @extends Component
*/
class MenuButton extends Component {
/**
* Creates an instance of this class.
*
* @param { import('../player').default } player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
constructor(player, options = {}) {
super(player, options);
this.menuButton_ = new Button(player, options);
this.menuButton_.controlText(this.controlText_);
this.menuButton_.el_.setAttribute('aria-haspopup', 'true');
// Add buildCSSClass values to the button, not the wrapper
const buttonClass = Button.prototype.buildCSSClass();
this.menuButton_.el_.className = this.buildCSSClass() + ' ' + buttonClass;
this.menuButton_.removeClass('vjs-control');
this.addChild(this.menuButton_);
this.update();
this.enabled_ = true;
const handleClick = (e) => this.handleClick(e);
this.handleMenuKeyUp_ = (e) => this.handleMenuKeyUp(e);
this.on(this.menuButton_, 'tap', handleClick);
this.on(this.menuButton_, 'click', handleClick);
this.on(this.menuButton_, 'keydown', (e) => this.handleKeyDown(e));
this.on(this.menuButton_, 'mouseenter', () => {
this.addClass('vjs-hover');
this.menu.show();
Events.on(document, 'keyup', this.handleMenuKeyUp_);
});
this.on('mouseleave', (e) => this.handleMouseLeave(e));
this.on('keydown', (e) => this.handleSubmenuKeyDown(e));
}
/**
* Update the menu based on the current state of its items.
*/
update() {
const menu = this.createMenu();
if (this.menu) {
this.menu.dispose();
this.removeChild(this.menu);
}
this.menu = menu;
this.addChild(menu);
/**
* Track the state of the menu button
*
* @type {Boolean}
* @private
*/
this.buttonPressed_ = false;
this.menuButton_.el_.setAttribute('aria-expanded', 'false');
if (this.items && this.items.length <= this.hideThreshold_) {
this.hide();
this.menu.contentEl_.removeAttribute('role');
} else {
this.show();
this.menu.contentEl_.setAttribute('role', 'menu');
}
}
/**
* Create the menu and add all items to it.
*
* @return {Menu}
* The constructed menu
*/
createMenu() {
const menu = new Menu(this.player_, { menuButton: this });
/**
* Hide the menu if the number of items is less than or equal to this threshold. This defaults
* to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list
* it here because every time we run `createMenu` we need to reset the value.
*
* @protected
* @type {Number}
*/
this.hideThreshold_ = 0;
// Add a title list item to the top
if (this.options_.title) {
const titleEl = Dom.createEl('li', {
className: 'vjs-menu-title',
textContent: toTitleCase(this.options_.title),
tabIndex: -1
});
const titleComponent = new Component(this.player_, {el: titleEl});
menu.addItem(titleComponent);
}
this.items = this.createItems();
if (this.items) {
// Add menu items to the menu
for (let i = 0; i < this.items.length; i++) {
menu.addItem(this.items[i]);
}
}
return menu;
}
/**
* Create the list of menu items. Specific to each subclass.
*
* @abstract
*/
createItems() {}
/**
* Create the `MenuButtons`s DOM element.
*
* @return {Element}
* The element that gets created.
*/
createEl() {
return super.createEl('div', {
className: this.buildWrapperCSSClass()
}, {
});
}
/**
* Allow sub components to stack CSS class names for the wrapper element
*
* @return {string}
* The constructed wrapper DOM `className`
*/
buildWrapperCSSClass() {
let menuButtonClass = 'vjs-menu-button';
// If the inline option is passed, we want to use different styles altogether.
if (this.options_.inline === true) {
menuButtonClass += '-inline';
} else {
menuButtonClass += '-popup';
}
// TODO: Fix the CSS so that this isn't necessary
const buttonClass = Button.prototype.buildCSSClass();
return `vjs-menu-button ${menuButtonClass} ${buttonClass} ${super.buildCSSClass()}`;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
let menuButtonClass = 'vjs-menu-button';
// If the inline option is passed, we want to use different styles altogether.
if (this.options_.inline === true) {
menuButtonClass += '-inline';
} else {
menuButtonClass += '-popup';
}
return `vjs-menu-button ${menuButtonClass} ${super.buildCSSClass()}`;
}
/**
* Get or set the localized control text that will be used for accessibility.
*
* > NOTE: This will come from the internal `menuButton_` element.
*
* @param {string} [text]
* Control text for element.
*
* @param {Element} [el=this.menuButton_.el()]
* Element to set the title on.
*
* @return {string}
* - The control text when getting
*/
controlText(text, el = this.menuButton_.el()) {
return this.menuButton_.controlText(text, el);
}
/**
* Dispose of the `menu-button` and all child components.
*/
dispose() {
this.handleMouseLeave();
super.dispose();
}
/**
* Handle a click on a `MenuButton`.
* See {@link ClickableComponent#handleClick} for instances where this is called.
*
* @param {Event} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
if (this.buttonPressed_) {
this.unpressButton();
} else {
this.pressButton();
}
}
/**
* Handle `mouseleave` for `MenuButton`.
*
* @param {Event} event
* The `mouseleave` event that caused this function to be called.
*
* @listens mouseleave
*/
handleMouseLeave(event) {
this.removeClass('vjs-hover');
Events.off(document, 'keyup', this.handleMenuKeyUp_);
}
/**
* Set the focus to the actual button, not to this element
*/
focus() {
this.menuButton_.focus();
}
/**
* Remove the focus from the actual button, not this element
*/
blur() {
this.menuButton_.blur();
}
/**
* Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
* {@link ClickableComponent#handleKeyDown} for instances where this is called.
*
* @param {Event} event
* The `keydown` event that caused this function to be called.
*
* @listens keydown
*/
handleKeyDown(event) {
// Escape or Tab unpress the 'button'
if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
if (this.buttonPressed_) {
this.unpressButton();
}
// Don't preventDefault for Tab key - we still want to lose focus
if (!keycode.isEventKey(event, 'Tab')) {
event.preventDefault();
// Set focus back to the menu button's button
this.menuButton_.focus();
}
// Up Arrow or Down Arrow also 'press' the button to open the menu
} else if (keycode.isEventKey(event, 'Up') || keycode.isEventKey(event, 'Down')) {
if (!this.buttonPressed_) {
event.preventDefault();
this.pressButton();
}
}
}
/**
* Handle a `keyup` event on a `MenuButton`. The listener for this is added in
* the constructor.
*
* @param {Event} event
* Key press event
*
* @listens keyup
*/
handleMenuKeyUp(event) {
// Escape hides popup menu
if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
this.removeClass('vjs-hover');
}
}
/**
* This method name now delegates to `handleSubmenuKeyDown`. This means
* anyone calling `handleSubmenuKeyPress` will not see their method calls
* stop working.
*
* @param {Event} event
* The event that caused this function to be called.
*/
handleSubmenuKeyPress(event) {
this.handleSubmenuKeyDown(event);
}
/**
* Handle a `keydown` event on a sub-menu. The listener for this is added in
* the constructor.
*
* @param {Event} event
* Key press event
*
* @listens keydown
*/
handleSubmenuKeyDown(event) {
// Escape or Tab unpress the 'button'
if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
if (this.buttonPressed_) {
this.unpressButton();
}
// Don't preventDefault for Tab key - we still want to lose focus
if (!keycode.isEventKey(event, 'Tab')) {
event.preventDefault();
// Set focus back to the menu button's button
this.menuButton_.focus();
}
} else {
// NOTE: This is a special case where we don't pass unhandled
// keydown events up to the Component handler, because it is
// just intending the keydown handling of the `MenuItem`
// in the `Menu` which already passes unused keys up.
}
}
/**
* Put the current `MenuButton` into a pressed state.
*/
pressButton() {
if (this.enabled_) {
this.buttonPressed_ = true;
this.menu.show();
this.menu.lockShowing();
this.menuButton_.el_.setAttribute('aria-expanded', 'true');
// set the focus into the submenu, except on iOS where it is resulting in
// undesired scrolling behavior when the player is in an iframe
if (IS_IOS && Dom.isInFrame()) {
// Return early so that the menu isn't focused
return;
}
this.menu.focus();
}
}
/**
* Take the current `MenuButton` out of a pressed state.
*/
unpressButton() {
if (this.enabled_) {
this.buttonPressed_ = false;
this.menu.unlockShowing();
this.menu.hide();
this.menuButton_.el_.setAttribute('aria-expanded', 'false');
}
}
/**
* Disable the `MenuButton`. Don't allow it to be clicked.
*/
disable() {
this.unpressButton();
this.enabled_ = false;
this.addClass('vjs-disabled');
this.menuButton_.disable();
}
/**
* Enable the `MenuButton`. Allow it to be clicked.
*/
enable() {
this.enabled_ = true;
this.removeClass('vjs-disabled');
this.menuButton_.enable();
}
}
Component.registerComponent('MenuButton', MenuButton);
export default MenuButton;